//0x10 bytes (sizeof)
struct _EX_PARTITION
{
struct _EPARTITION* PartitionObject; //0x0
struct _EX_WORK_QUEUE** volatile* WorkQueues; //0x4
struct _EX_WORK_QUEUE_MANAGER** WorkQueueManagers; //0x8
volatile LONG QueueAllocationMask; //0xc
};